D3d11 Gpu Feature Level 11.0 Shader Model 5.0 --free |work| Guide
To find a compatible or proper paper ( possibly a research paper or documentation), here are some suggestions:
Mirah's hands trembled over the keyboard. Aris was calling security. But she knew: this wasn't a virus. This was a message from inside a higher-dimensional geometry, using the only rendering pipeline that could express it—D3D11 feature level 11.0, shader model 5.0—because anything newer was too efficient. Too lossless. This thing needed the artifacts. The rounding errors. The floating-point imprecision where reality leaked through. D3d11 Gpu Feature Level 11.0 Shader Model 5.0 --FREE


