Anno 2205 Orbital Station Best Layout Jun 2026
| Workshop Type | Heat Tolerance | Recommended Zone | Module Mix | |---|---|---|---| | Agriculture | Very Low (40° base) | Outer perimeter | Minimum modules, maximum radiators | | Biotech | Low | Second ring from edge | 3 modules, 3 radiators | | Electronics | Medium | Central clusters | 4 modules, 2 radiators | | Energy | Medium-High | Anywhere | 4 modules, 2 radiators | | Heavy Industry | High | Interior positions | 5 modules, 1 radiator |
By sandwiching the consuming laboratories between the generating workshops, the laboratories absorb the excess ambient heat naturally. This drastically reduces your reliance on dedicated Radiator Modules, freeing up valuable expansion slots for more science-generating structures. 3. Sub-Module Optimization anno 2205 orbital station best layout
You are limited to 12 total workshops . Because you cannot unlock the entire tech tree simultaneously, your layout should reflect your current economic needs—switching workshops as your city's focus shifts from population growth to profit maximization. | Workshop Type | Heat Tolerance | Recommended
: Modules (like solar panels or greenhouses) affect workshops based on the length of the connecting route. Every step further away reduces the module's effect and temperature contribution by 2. Expertise Limit Sub-Module Optimization You are limited to 12 total
| Mistake | Consequence | |---------|-------------| | Building 4+ Orbital Token modules | Token generation caps; excess modules waste slots | | Isolating modules (no adjacency) | Losing 20-40% potential bonus | | Using too many corridors | Reduces module density; each corridor is a dead slot | | Mixing too many module types | Breaks adjacency chains (different types don't boost each other) | | Not demolishing old layout | Stuck with early inefficient design |