Stronghold Crusader Unit Stats Jun 2026

Defensive powerhouses. Their bolts pierce heavy armor, making them essential against Knights and Swordsmen. Cost: 20 Gold + 1 Pike + 1 Metal Armor Speed: Slow Armor: High Attack: Medium

Arabian mercenaries require no weapon infrastructure; they are hired instantly using raw gold. This makes them ideal for fast expansion, early-game rushes, and flexible tactical pivots. 1. Arabian Archer stronghold crusader unit stats

Arabian mercenaries cost zero weapon resources. You pay a higher gold premium upfront to hire them instantly. Arabian Scout 5 Gold Health: Very Low (Approx. 80) Damage: Very Low (Approx. 8) Speed: Extremely Fast (Approx. 6) Role: Map exploration, harassing economy, triggering traps. Cost: 12 Gold Health: Low (Approx. 100) Damage: Low (Approx. 12 ranged) Speed: Fast (Approx. 4) Role: Harassing unarmored targets, early rush defense. Arabian Archer Cost: 19 Gold Health: Low (Approx. 130) Damage: Low (Approx. 11 ranged) Speed: Fast (Approx. 4) Role: Instant ranged support, mobile wall defenders. Cost: 60 Gold Health: High (Approx. 400) Damage: High (Approx. 50) Speed: Fast (Approx. 4) Defensive powerhouses

Do not confuse Pikemen with Spearmen. Pikemen are heavy infantry that specifically murder Knights, War Elephants, and Mounted Sergeants. In a 1v1, a Pikeman loses to a Swordsman. But a Pikeman kills a Knight in two hits. This makes them ideal for fast expansion, early-game

Your castle’s popularity and layout alter your units' performance. Building execution blocks, dungeons, and gibbets increases your . While this lowers your population's happiness, it grants up to a +25% attack damage bonus to all your military units. Conversely, building gardens, shrines, and entertainment centers increases your Kindness Rating , boosting worker productivity but reducing your units' combat capabilities by up to -25% . To help plan your next siege, let me know: Which AI Lord you are currently struggling to defeat? Do you prefer a heavy economy or fast mercenary rushes ? Are you playing a specific Historical Campaign mission ? Share public link

Similar to archers, but they deal "bash" damage, which is effective against buildings and armor.

Economic Sabotage. Their primary goal is to set fire to enemy buildings. They die instantly to almost any attack. Cost: 12 Gold Speed: Fast Armor: Low Attack: Low (Short Range)