Mirrors Edge Catalyst ((full)) Jun 2026

Combat is now a flow-based martial art. The heavy attack (wall-run kick) can knock down shielded enemies. The light attack is a quick jab. The "Quick Turn" allows you to vault over an enemy’s head and kick them in the spine. You have "Focus Shield" (a slow-mo dodge) and a "Sentinel" push.

The core of Catalyst is the movement. DICE doubled down on the "momentum" mechanic, ensuring that if you play skillfully, Faith never has to slow down. Mirrors Edge Catalyst

Combat has also received a complete overhaul. Gone is the controversial gunplay from the first game, and in its place is a system that fully integrates with the movement. Faith is a whirlwind of motion, and her attacks reflect that. She can perform wall-run kicks, diving takedowns from ledges, and quick, momentum-fueled combos. The key is to keep moving; stopping or slowing down makes you far more vulnerable to enemy attacks, encouraging a fluid, aggressive fighting style. This new flow-based combat is generally seen as an improvement, though some players find it can feel "hit-or-miss" and less satisfying than the original's methodical, counter-based system. Combat is now a flow-based martial art