Fallout 4 Patch — 110 163 'link'
No. It breaks mods that rely on F4SE . Texture mods, weapon mods (that don't use scripts), and simple ESP mods generally work fine. Check the mod's last update date—if it's newer than May 2024, it's likely compatible.
For players on PlayStation 5 and Xbox Series X|S, this patch is a game-changer—literally. The introduction of native current-gen versions means the game finally runs as it was always meant to run. fallout 4 patch 110 163
This patch was released in tandem with a major Creation Club content drop. The update modified the game’s internal interface to better handle dynamically loaded creations, specifically adding support for and quest-tracked creations . It also fixed a bug where certain Creation Club skins would fail to apply to weapons added by DLCs (e.g., the Nuka-World handmade rifle). Check the mod's last update date—if it's newer
For players on the Steam version who have been "upgraded" to a newer version and wish to return to the promised land of 1.10.163, the process is well-trodden and relatively straightforward. This patch was released in tandem with a
Aside from the "stability" boilerplate, dataminers have found a few minor tweaks:
A significant Creation Club addition that allows players to travel to new VR worlds (such as Grid World, Atomic Crater, and GNR Plaza) with limitless resources and custom weather/visual filters.