Have you experimented with Part 4’s microburst API? Share your simulation logs and sounding charts in the official forums.
The project is primarily funded and distributed through Dr. MAD's Patreon , with early access tiers like , Purple , and Red Pass receiving updates before public release. Discussions and support can also be found on platforms like Itch.io . Telegram: View @Where_To_Eat Project Atmosphere Version 0.4 Part 4
The release of 0.4-P4 was well-received within the game's community. For example, a popular Chinese gaming resource featured the game, describing it as “a captivating sci-fi visual novel” inspired by the Cyberpunk and Deus Ex franchises, and highlighting its high-quality renders. Players on the official itch.io page have praised the game, describing it as “awsome” and complimenting the art. The developers continued to be responsive to player feedback, fixing bugs reported by the community. Have you experimented with Part 4’s microburst API
The new cloud system in Version 0.4 Part 4 is a major highlight of the update. The clouds are now more detailed and realistic, with varied shapes, sizes, and textures. Some of the key features of the new cloud system include: MAD's Patreon , with early access tiers like
Sandstorms and dust devils were present in Part 3, but they were cosmetic. couples suspended particulate matter (PM10/PM2.5 proxies) with radiative transfer. Dust is no longer a visual effect; it is a climate driver.
The Project Atmosphere team remains deeply committed to our community and values your feedback. This update includes several community-requested features and is a testament to the collaborative nature of our project. Looking ahead, we are planning to continue expanding on the world of Project Atmosphere with new narratives, missions, and gameplay mechanics.