Always preserve the vertex weight maps for dynamic bone strings so the hair reacts naturally to character movement and wind physics.
Compatibility: The mod has been tested with the Sybaris or BepInEx plugin frameworks. cm3d2hairv2 verified
The "v2" designation refers to modern asset optimization rewrites of legacy 3D hair models ripped from KISS studios' games. Early character ports suffered from rigid meshes, poor asset mapping, and rendering anomalies. The v2 conversion completely overhauls these files into high-fidelity, customizable .zipmod or .preset structures. Key upgrades introduced in the v2 architecture include: Always preserve the vertex weight maps for dynamic