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Japan’s gaming industry redefined global entertainment in the late 20th century. Companies like Nintendo, Sony, and Sega rescued the global gaming market from collapse in the 1980s. They established iconic characters like Mario and Sonic as global ambassadors.

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The Japanese entertainment industry is not a monolith of kimonos and samurai. It is a frantic, contradictory, beautiful, and brutal machine. It is the place where a silent, 90-year-old pottery master getting his hands dirty is as much a "star" as a neon-haired boy band singing about algebra. The Japanese entertainment industry is not a monolith

Japan, famously, loves robots but hates immigration. The entertainment industry has solved this labor shortage through . Japanese film history

The idol industry used to be about handshake tickets and choreography perfection. Today, it has bifurcated.

The Japanese music market is the second largest in the world, historically driven by J-Pop and a hyper-specific phenomenon known as "Idol Culture."