The Tabletop Boys -v1.1- -hael- [work]
Discovers the hidden board game; pushes the group into the main plot. Co-Host / Pragmatist
As an interactive visual novel, gameplay is designed for brevity, clocking in at under two hours. Progress relies on player choice selections during critical junctures of the tabletop board game. These choices act as gateways to specific character paths and dialogue variations. The text engine tracks player decisions, altering how the four friends respond to the strange rules of the basement discovery. If you would like to delve deeper, please let me know: The Tabletop Boys -v1.1- -Hael-
Leo tapped his screen, his voice dropping an octave. "The Spire of Hael isn't just a tower anymore. It’s breathing. And it wants the Paladin’s soul." Discovers the hidden board game; pushes the group