: Original pencil and ink rough outlines of the main protagonist.
In an interview with Game Informer, Gris's director, Roger Delgado, cited Dalí as a primary influence on the game's visual style, stating that the studio aimed to create a world that was "both familiar and strange, like Dalí's paintings." The game's use of melting objects, distorted proportions, and eerie landscapes all pay homage to Dalí's surrealist legacy.
: Early sketches show the stark, line-heavy world of grey.
Find where the artbook can be purchased
: Original pencil and ink rough outlines of the main protagonist.
In an interview with Game Informer, Gris's director, Roger Delgado, cited Dalí as a primary influence on the game's visual style, stating that the studio aimed to create a world that was "both familiar and strange, like Dalí's paintings." The game's use of melting objects, distorted proportions, and eerie landscapes all pay homage to Dalí's surrealist legacy.
: Early sketches show the stark, line-heavy world of grey.
Find where the artbook can be purchased